Sigilyph helps setting up while Toxicroak- EX places more damage on the field to later move via Dusknoir’s Sinister Hand Ability. The cards that I currently include in my list for the missing four spots are Sigilyph DRX (or LTR), Toxicroak- EX, Pal Pad, and Startling Megaphone. Below is a must-have list, with four spots open for tweaking: This variant uses nearly no discarding cards and needs some explaining. This article will cover how Gourgeist can be used successfully, a comparison of the potential gains and losses going into rotation, and how this deck could potentially become a threat after rotation with the introduction of Rising Fist and the improvement of Fighting.įirst, I would like to go over my list that I used to achieve multiple top 4 finishes during League Challenges, including a 1st place, and a good showing during a Provincial tournament. For such a low Energy cost its attacks hit hard and wide, dealing damage without fail.
Gourgeist is arguably one of those cards that seemed so good in theory, but was difficult to use in practice. As with every new expansion, some cards are hyped for weeks prior to release date only to fade into tier 3 or rogue decks. Greetings SixPrizes! Cori James here with my second article in as many years covering the ins and outs of a not so common deck – Gourgeist/Dusknoir.